The Granular Synthesis of Curtis Roads

curtisroads
Watch Motherboard – The Granular Synthesis of Curtis Roads

This is a pretty amazing video. Granular Synthesis I can wrap my head around (imagine a more complex version of additive synthesis, but on a micro-scale), but what really amazes me is Curtis Roads was doing it in 1975 on a mainframe with punchcards. You heard me. How much more nerdcred does this guy need? Ok, lemme back up for a minute. I am, actually, old enough to know what punchcards are (but, keep in mind I was like 5 years old and hanging out at my mom’s company to learn about them). Back in the day (and my intro to computer science teacher in college was amazing because he explained this to us and made us basically write out our algorythms before we came to class to program them), a programmer would have to write out a program in its entirety and then wait for days sometimes, to get the program to execute. This is totally the opposite of people can work today, where they can see the results of a coding change realtime, or, on the web, with a simple page refresh. Pretty leet, I gotta say.

Check out this video–even an Autechre song makes a cameo (but, I would add to the video’s description that what made Autechre and similar IDM artists’ work so mindblowing wasn’t simply due to complex rhythms, it was that plus the unheard-of-before combination of electronically-generated revolutionary sounds while still maintaining a “more accessible” composition in terms of melody and so forth. At some point Roads says he considers his music “point, line, cloud” because a grain, or sound particle is a point, a series of points on either or both the x or y axis, and a cloud,–IMHO–is actually “a left-to-right series of chords”) BECAUSE CURTIS ROADS OPENED FOR THEM in the early 00s. Uh-huh.

He also recommends a book for sound-design inspiration. It’s called Education of a Gardener. Really. Just go watch this thing, ok?
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A brief history of A & B buttons on game controllers

Matthew Gallant over at The Quixotic Engineer has posted an interesting look at the evolution of the A & B buttons on game controllers. Me, I’ve got a Dreamcast so my world is backwards whenever I play on someone’s Nintendo system–it takes a second to get up to speed. Sony abandoned the whole letter thing and went with a circle, cross, triangle, and square, which one of the commenters pointed out:

# Jonathan Says:
September 23rd, 2008 at 2:06 am

Regarding the PlayStation controller, I read the following today :

circle = one stroke
cross = two strokes
triangle = three strokes
square = four strokes

Which then seems to align it with Nintendo’s layout.

Neat.